It's 18866. You are Little Fox, a Northern Cheyenne boy. Can you help your tribe survive on the Plains?

"A Cheyenne Odyssey," the third interactive game in the Mission US series of captivating, digital role-playing games created to engage middle school students in the exploration of US history. "A Cheyenne Odyssey" supports the study of westward expansion in the middle grade American history curriculum.

The game engages students as they take on the role of a twelve-year-old Northern Cheyenne boy in the 1860s. Students can access the game via streaming and download through any Internet-connected computer at, making this history resource available to students in school, at home, in libraries and anywhere they access instructional content.

“‘A Cheyenne Odyssey' is the first game to present the Northern Cheyenne perspective on real events our people experienced,”

said Dr. Richard Littlebear, President of Chief Dull Knife College and advisor to the project.

“However, this is much more than a game about the high and low points of our history. It teaches students how to make decisions and how to live with the consequences of those decisions, just as one has to do in real life.”

In "A Cheyenne Odyssey" players take on the role of Little Fox, a fictional member of the Northern Cheyenne tribe. As players "live the life" of Little Fox, they experience sweeping changes and challenges and must choose how to react and adapt to the encroachment of settlers, the expansion of the railroads, the decline of the buffalo and the rise of the reservation system.

Eventually Little Fox, now a grown warrior, will fight in the Battle of the Greasy Grass, known to non-Indians as the Battle of the Little Bighorn or Custer's Last Stand. With each change and each choice, players learn about the persistence of the Cheyenne through national transformations.

As students play "A Cheyenne Odyssey," they gain insight and understanding of westward expansion and its impact on America's native peoples, the economy, the landscape and environment. They interact with traders, railroad workers, soldiers and settlers who forged their way west to expand the United States. Accompanying curriculum activities and rich supplemental resources, including maps, visuals, artifacts, and more, deepen students' understanding and perspectives about the historical context of the period. The game also includes embedded "smartwords" to build vocabulary and support learners' growing historical literacy.

Content for "A Cheyenne Odyssey" was developed by historians and educators at the American Social History Project (ASHP)/Center for Media & Learning, a research center at the Graduate Center, City University of New York, in close collaboration with representatives of the Northern Cheyenne Tribe at Chief Dull Knife College , a community-based and tribally-managed institution located on the Northern Cheyenne reservation in southeastern Montana. Dr. Littlebear and his colleagues consulted on educational content, scripting, design, and casting for the game.

All actors voicing the roles of the Northern Cheyenne characters are Northern Cheyenne themselves, lending authenticity and accuracy to the production of "A Cheyenne Odyssey." Jeffrey Ostler, Beekman Professor of Northwest and Pacific History at the University of Oregon, and Christina Gish Hill, Assistant Professor of Anthropology at Iowa State University and author, Dull Knife Had a Family, provided additional advisory support for the game, which is informed by standards-aligned curriculum concepts and deeply grounded in scholarship.

Mission US 3: "A Cheyenne Odyssey" Trailer

Responses to ""A Cheyenne Odyssey" Gives Middle School Students a Plains Indian Perspective"

  1. Redhand says:

    A good thing, I think. Wa do.

  2. Unknown says:

    Un jeu qui semble être instructif ...j'aime beaucoup. Les jeunes ne lisent plus, restent river au portable, PC, télé. Donc bonne chose pour transmettre :-)

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